Items

Weapons
Weapons are Items that increase the offensive capabilities of a unit, primarily by passively modifying their attack. They are automatically equiped when picked up and they can be placed in any of the inventory slot.

Assault Rifles
Can be used by the following MOS:
 * Rifleman
 * Combat Medic
 * Cavalry Scout
 * Javelin Gunner
 * Platoon Leader
 * Fire Support Specialist

Machine Guns
Can be used by the following MOS:
 * Automatic Rifleman
 * Cyborg

Shotguns
Can be used by the following MOS:
 * Combat Engineer
 * SFAAT
 * Phoenix Medic

Designated Marksman Rifles
Can be used by the following MOS:
 * Squad Designated Marksman

Sniper Rifles
Can be used by the following MOS:
 * Sniper

Flamethrowers
Can be used by the following MOS:
 * Flamethrower

Plasma Rifles
Can be used by the following MOS:
 * Ghost
 * Reaper

Experimental Weapons
Can be used by the following MOS:
 * Prototype

Predator Weapons
Can be used by the following MOS:
 * Assault Engineer

Walker Weapons
Can be used by the following MOS:
 * FP-500 Combat Walker

Alligator Weapons
Can be used by the following MOS:
 * Alligator LK19

Armor
Armor Items increase the defensive capabilities of a unit, primarily by passively decreasing the damage they receive. They can only be equipped on the Armor slot -- which is the 6th inventory slot of a player's Hero unit or the 3rd inventory slot of a player's Military unit. The shields granted by Armors can be replenished by dropping and picking up the Item.

Equipment
Equipment Items generally grant a passive effect that help the player to deal damage, increase movement speed or apply special debuffs to enemies to increase survivability. Each Item's effects are unique buffs and do not stack with themselves, making it wasteful to have more than one of any particular Equipment Item an exception is the Vehicle weight reduction which can stack 2 times. The following items can be clicked on to save inventory space Flashlight, Aim Assist(non vehicle and vehicle), Scope, Weight Reduction(flamethrower), Recoil Suppressor(autorifleman, cyborg and vehicle) and Magnetic Stabalizer.

Consumables
Consumables are Items with active effects that can only be used a limited number of times. Most of these Items have charges that allow a player to stack multiple counts of one Item into one inventory slot, but having more charges than the maximum allowed will require additional inventory slots to hold the Items. Some items may have its charges replenished by Items other than itself. Consumables are further categorized due to their highly varied effects.

Explosives
Explosives are offensive Items that affect enemies on the field, mainly by dealing explosive damage in an area when used. Explosive damage can kill allies, destroy Items, set off Explosive Charges, and disorient allies -- so use caution when utilizing them.

Flares
Flares are items that provide vision over an area, reveal invisible units, and disrupt enemy movement.

Reviving Items
The following items can be used to revive dead players

Medical
Medical Items mimic the function of a Combat Medic in healing life, restoring energy, curing ailments, and boosting offensive capabilities.

Ammunition
Ammunition Items replenish the ammunition stock for the players' weapons.

Turrets
Turrets items can be used to deploy static turrets that will defend the position.

Mission Items
Mission items are indestructible items that are necessary for completing Mission objectives. They either need to be brought from one location to another, need to be activated, or both.