Shared Hero Abilities

List of basic abilities shared among the different classes (every class do not have every single of them).

Soldier Skills

 * Each level unlocks abilities or effects and also gives the following bonuses:
 * Increases Fitness, Dexternity, and Mechanical Skill by 2.
 * Reduces reload and unjam time by 15%.

Marksmanship

 * Marksmanship grants a 12.5% chance to land a critical hit, increasing damage dealt and causing penetration splash damage on that attack.
 * Each level increases the damage multiplier and also gives the following bonuses:
 * Increases Dexterity by 4.
 * Increases attack range by 1.

Sprint (T)

 * Drains the sprint meter to increase move speed for up to 12 seconds.
 * Move speed bonus decreases linearly with the sprint meter.
 * Sprint meter recharges from empty to full in 15 seconds.
 * Cannot be activated if afflicted by the Fractured Leg ailment.


 * Has a cooldown of 2 seconds.

Reload (R)

 * Discards the remaining rounds in the current magazine and loads a new one.
 * Consumes 1 magazine. Cannot be performed if insufficient magazines remain.
 * Will automatically occur when there are 0 rounds remaining and the player has at least 1 magazine, but will not trigger cooldown.
 * Base reload time is 4 seconds. Reload time is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
 * Has a cooldown of 5 seconds.

Immediate/Remedial Action (A)

 * Removes the Jammed debuff over a short period of time. The amount of time required to remove the debuff has a 16.7% chance to be quadrupled.  Is affected by Soldier Skills and the Quick Thinking [QT] Skill Identifier.
 * Has a cooldown of 10 seconds.

Drop magazine (D)

 * If the player has at least 3magazines loaded (600 fuel for flamer), will decrease their ammo by 3 magazines and place a Magazine item with 1 charge into their hero unit's inventory. If its inventory is full, then it will drop at the hero unit's location.
 * Has a cooldown of 1.5 seconds.

Perform Self-Aid (F)

 * This ability is unlocked at Soldier Skills level 1.


 * The unit heals itself for 35 health over 10 seconds.
 * Removes Minor Ailments.
 * Has a cooldown of 30 seconds.


 * Is affected by the Self-Sufficient [SS] Skill Identifier :
 * Increases the health healed to a random amount between 35 and 75.
 * Removes Minor Ailments and can remove as well Moderate Ailments (35%).

Firemode Burst (H)

 * Gives the unit an alternating attack speed buff and attack speed debuff until toggled off.
 * Has a cooldown of 3 seconds.
 * This ability is unlocked at Soldier Skills level 2.

Prone (E)

 * Increases base damage by 10%. With Soldier Skills level 3, will instead increase base damage by 13%, attack speed by 8%, and range by 1 unit.
 * Reduces move speed by 80%.
 * Gives an 80% chance to reduce explosive damage by 35%.
 * Increases evasion by 15% in PMC mode.
 * Has a cooldown of 2 seconds.

Rifle Butt

 * This ability is unlocked at Soldier Skills level 4 or upon using the Barbaric [BA] Skill Identifier.
 * Nearby Light enemies will be periodically knocked back and damaged.

Marksmanship

 * Increases attack range by 2 and Dexterity by 8.
 * Grants a 12.5% chance to land a critical hit, increasing damage dealt by 2x and causing penetration splash damage on that attack.
 * Unlocked at Soldier Skills level 2.