FP-500 Combat Walker

The UT army has build a strong and robust chassis for the FP-500.

 * Each level improves duration and move speed bonus of turbo, adds 50hp and 4 armor.

Studies on the FP-500 integrated miniguns have allowed significative improvements.

 * Each level improves mag size by 50, range by 1,5 and reload time by 2s.

Marksmanship

 * Each level increases base dmg by 2.5 and improves crit chance and dmg.

Rockets

 * Each level increases movement speed by 0.1.
 * Shoot 2 rockets.
 * Damage dealth reduced the further target from the center.
 * Can launch them by heating seeking mode or manual targeting mode.

EMI Rocket

 * Half duration against T1.
 * Stuns friendly units.
 * Shoot 2 rockets.
 * From lvl 3 rockets can stun each other, so there will be longer stun overall, because of rocket delay.
 * Only works with heat seeking fireing mode.

Turbo (requires at least one lvl of chassies skill)

 * Increases movement speed for a short while
 * Energy Cost
 * Cooldown

Engine overheat

 * Allows combat walker to overcharge his main weapons, increasing damage output by 300% but reducing movement speed by 80%, drains 3 energy per second, last 30 seconds . Cannot be manually turned off, only by reloading or energy shortage.
 * Costs 200 energy.
 * Cooldown 30 seconds.


 * Require Chassies lvl 4.

Overdrive

 * Shortcuts for activating is F1 to increase and F2 to decrease.
 * Can Destroy walker if drops below 1.

Flare gun

 * Unlocks after killing 500 enemyes with rockets (100 in some scenarios)
 * Energy cost 40
 * Cooldown 75 secs

Recommended Skill Identifiers
Some SI have no use: IT,BA,SS,PU

some SI notes
 * Quick Thinking[QT], even though the walker has a long reload it isnt so helpfull cause you get 80% reload speed at chassis4, it doesnt stack so its almost pointless.
 * hawk Eye[HE], the detection is good cause walker cant equip flashlight and you will save energy by not having to use floodlights but the +2 range isn't so good cause walkers range is already larger then its vision, so the added range will get little use without use of flares by allies.

Recommended Items

 * The walker can't use most items, cause of lack of fingers.

Recommended Ability Build
Main weaponry is your will let you shoot longer, reload faster and for less ammo so it should be done first

Chassis 2 will give you speed and health regen this will make it a safer.

Marksmanship iproves your damage and at lvl 4 the crit gives on average 56% more dps

Rockets are next mainly for the speed bonus