Platoon Leader

Overview
(*Affected by Rank.)

Platoon leader increases strength of soldiers around him.

Plasma grenade (R)

 * Throws a plasma grenade at the target point, dealing explosive damage to enemy and allied ground units in the area. The explosion also destroys items, can detonate Explosive Charges, and causes screen-shake to nearby players.
 * Plasma grenades also leaves afterward a burning plasma area of effect that slows any unit by 8% and deal damage over 8s.
 * Each level increases both damages, reduces energy cost, and reduces cooldown.

Leadership skills

 * Grants a wide aura (~15 units) around Platoon leader, increasing attack damage, move speed and reducing reload time for friendly units
 * Each point increases effectiveness of aura
 * Each level also unlocks an extra ability
 * Each level also unlocks abilities for the Platoon Leader to use

Binocculars (Q)

 * Reveal the selected area for the user only, for 9 seconds.
 * Detects cloaked units in the area.
 * Costs 30 energy and has a cooldown of 24 seconds.

Field Aid (W)

 * Heals a friendly biological unit for 60 health points over 30 seconds.
 * Costs 65 energy and has a cooldown of ? seconds.

Laser Designation (E)

 * Reveals the target unit for the whole team and reduce its armor by 5.
 * Costs 35 energy, lasts 45 seconds and has a cooldown of 45 seconds.

Call For Fire (F)

 * Radios the FDC to bombard the target area after a 10.5 seconds delay.
 * Has multiple settings that can be changed, more information here. By default fires a single shell.
 * Hit air units.
 * Is not affected by Whiz Kid [WK] Skill Identifier (damage come from the UT army).
 * Has a limited amount of shells shared among all CFF users.
 * Default damage is 1000 per shell, can be improved by a Fire Support Specialist.
 * Costs 90? energy and has a cooldown of 6? seconds.

Concentration (C)

 * Increases the damage of any allied unit near the Platoon Leader by 25%.
 * Lasts 15 seconds.
 * Costs 90 energy and has a cooldown of 30 seconds.